(Created page with "-- Imported from: https://en.wikipedia.org/wiki/Module:Error -- This module implements {{error}}. local p = {} local function _error(args) local tag = mw.ustring.lower(tostring(args.tag)) -- Work out what html tag we should use. if not (tag == 'p' or tag == 'span' or tag == 'div') then tag = 'strong' end -- Generate the html. return tostring(mw.html.create(tag) :addClass('error') :wikitext(tostring(args.message or args...") |
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Latest revision as of 17:27, 28 March 2024
This documentation is transcluded from Module:Error/doc. Changes can be proposed in the talk page.
Module:Error is imported from Module:Error on Wikipedia.
This module is imported from the English Wikipedia. Although the visual appearance might be different, the functionality is identical. Please refer to the Wikipedia page for detailed documentation.
This module is unused.
This module is neither invoked by a template nor required/loaded by another module. If this is in error, make sure to add
{{Documentation}}
/{{No documentation}}
to the calling template's or parent's module documentation.Module:Error creates an html message with class "error". It is a replacement for {{error}} - please see the documentation page there for usage instructions.
-- Imported from: https://en.wikipedia.org/wiki/Module:Error -- This module implements {{error}}. local p = {} local function _error(args) local tag = mw.ustring.lower(tostring(args.tag)) -- Work out what html tag we should use. if not (tag == 'p' or tag == 'span' or tag == 'div') then tag = 'strong' end -- Generate the html. return tostring(mw.html.create(tag) :addClass('error') :wikitext(tostring(args.message or args[1] or error('no message specified', 2))) ) end function p.error(frame) local args if type(frame.args) == 'table' then -- We're being called via #invoke. The args are passed through to the module -- from the template page, so use the args that were passed into the template. args = frame.args else -- We're being called from another module or from the debug console, so assume -- the args are passed in directly. args = frame end -- if the message parameter is present but blank, change it to nil so that Lua will -- consider it false. if args.message == "" then args.message = nil end return _error(args) end return p